Light
i = r_{refl}
Characteristics of an Image in a Plane Mirror:
- Same size as the object.
- Same distance behind the mirror as the object is in front.
- Virtual (cannot be caught on a screen).
- Laterally inverted (left becomes right).
You must be able to construct ray diagrams and calculate image positions. The key principle is that the object distance (d_o) equals the image distance (d_i).
Construction Steps:
- Draw the mirror as a straight line.
- Draw the normal at the point where the light hits.
- Measure angle i and draw the reflected ray such that r_{refl} = i.
- To locate the image: Extend the reflected rays backwards behind the mirror using dashed lines. The point where these dashed lines intersect is the top of the virtual image.
Solution: For a plane mirror, the image distance equals the object distance.
d_i = d_o
d_i = 8 \text{ cm}
The image is formed 8 cm behind the mirror.
Correction: An image is only 'real' if light rays physically converge at that point (like on a cinema screen). In a plane mirror, your eye traces diverging rays back to a point where no light exists. Therefore, the image is virtual.
Why examiners accept this: Examiners look for specific keywords that define the nature of the image. 'Virtual' is crucial because it distinguishes it from real images formed by lenses or curved mirrors.
Correct phrasing: "The image is virtual, upright, same size as the object, and laterally inverted."
Example: If asked why you cannot project a clock's reflection onto a wall behind the mirror, answer: "Because the image is virtual; light rays do not actually pass through the image position."
- The image is virtual.
- The image is the same size as the object (or same distance behind the mirror).
Key Terms:
- Normal: The line perpendicular to the boundary between the two media.
- Angle of Incidence (i): Angle between incident ray and normal.
- Angle of Refraction (r_{refr}): Angle between refracted ray and normal.
Note on Notation: In this section, r (or r_{refr}) refers to the Angle of Refraction. Do not confuse it with the Angle of Reflection (r_{refl}) used in the previous section.
Rules of Refraction:
- Air to Glass/Water (Less dense to More dense): Light slows down and bends towards the normal (i > r_{refr}).
- Glass/Water to Air (More dense to Less dense): Light speeds up and bends away from the normal (i < r_{refr}).
Aim: To investigate the relationship between angle of incidence and angle of refraction.
Apparatus: Ray box, rectangular glass block, protractor, paper, pencil.
Method:
- Place the glass block on paper and trace its outline.
- Draw a normal line perpendicular to one side of the block.
- Shine a ray of light at an angle (e.g., 30°) along the normal. Mark the incident ray with two dots.
- Observe the emergent ray on the other side. Place two pins (P3, P4) so they align with the images of the first two pins (P1, P2).
- Remove the block and draw a straight line through P3 and P4 to complete the refracted and emergent rays.
- Measure the angle of refraction (r_{refr}) inside the block.
- Repeat for different angles of incidence.
- Light travels from a denser medium to a less dense medium.
- The angle of incidence is greater than the critical angle (i > c).
When TIR occurs, no light is refracted. All light is reflected back into the denser medium, obeying the law of reflection (i = r_{refl}).
Everyday Examples:
- Prisms in binoculars: Use TIR to reflect light 90° or 180°, providing brighter images than mirrors.
- Optical Fibres: Light travels down the fibre by undergoing continuous TIR along the core-cladding boundary.
n = \frac{\sin i}{\sin r_{refr}}
Where i is the angle in air/vacuum and r_{refr} is the angle in the medium.
Critical Angle Formula:
n = \frac{1}{\sin c}
Derived from Snell's Law by setting r_{refr} = 90° (so \sin 90° = 1).
n = \frac{c}{v}
Since c > v, n is always greater than 1.
n = \frac{\sin 30°}{\sin 19°} = \frac{0.500}{0.326} \approx 1.53
Question 2: If the refractive index of a material is 1.5, calculate its critical angle.
n = \frac{1}{\sin c} \Rightarrow 1.5 = \frac{1}{\sin c}
\sin c = \frac{1}{1.5} = 0.667
c = \sin^{-1}(0.667) \approx 41.8°
Correction: TIR only occurs when light travels from a denser medium (slower speed) to a less dense medium (faster speed). If light goes air-to-glass, it always refracts away from the normal; it never reflects internally.
Why examiners accept this: You must link the physical phenomenon (TIR) to the function (signal transmission).
Correct phrasing: "Light signals undergo total internal reflection at the boundary between the core and cladding because the angle of incidence is greater than the critical angle. This allows light to travel long distances with minimal loss of energy (or signal attenuation)."
Example: "Explain why optical fibres are better than copper wires." Answer: "Optical fibres use TIR, so there is no electrical resistance and less signal degradation over distance."
- Light must travel from a denser medium to a less dense medium.
- The angle of incidence must be greater than the critical angle.
To draw a ray diagram, use two of the following three principal rays:
- Parallel Ray: A ray parallel to the principal axis refracts through the principal focus (F) on the other side.
- Central Ray: A ray passing through the center of the lens continues undeviated (in a straight line).
- Focal Ray: A ray passing through the principal focus (F) before hitting the lens refracts parallel to the principal axis.
Real Image Formation:
- Occurs when the object is outside the focal point (u > f).
- The rays actually converge at a point.
- The image is inverted and can be projected on a screen.
Formation: Occurs when the object is inside the focal point (u < f). This is how a magnifying glass works.
Construction Steps:
- Draw the parallel ray from the top of the object: it refracts through F on the far side.
- Draw the central ray from the top of the object: it goes straight through the center.
- The two refracted rays are now diverging (moving apart). They will never meet on the right side.
- Extend the refracted parallel ray backwards (using a dashed line) behind the lens.
- Where this dashed line meets the central ray is the top of the virtual image.
For a converging lens used as a magnifier:
- Upright (same orientation as object)
- Enlarged (magnified)
- Virtual (formed on the same side as the object)
Answer: The image is real, inverted, and diminished (smaller than the object).
Error: Thinking short-sightedness (myopia) is corrected with a converging lens.
Correction:
- Short-sightedness: Image forms in front of the retina. Needs a diverging lens to spread light out before it enters the eye.
- Long-sightedness: Image forms behind the retina. Needs a converging lens to bend light inwards earlier.
Why examiners accept this: You must explain the effect of the lens on the light path relative to the retina.
Correct phrasing for Long-sightedness: "A converging lens is used. It converges the incoming light rays so that they focus on the retina instead of behind it."
Example: "Explain why a long-sighted person needs a convex lens." Answer: "The eye's lens is too weak, so images form behind the retina. A convex (converging) lens adds convergence, moving the focal point forward onto the retina."
- Virtual
- Upright (or Enlarged)
Why it happens: Different colours (frequencies) of light travel at slightly different speeds in glass, so they refract by different amounts. Violet bends the most; Red bends the least.
- Red
- Orange
- Yellow
- Green
- Blue
- Indigo
- Violet
Mnemonic: Red Orange Yellow Green Blue Indigo Violet (ROYGBIV).
- The image is virtual.
- The image is the same size as the object (or same distance behind the mirror).
Key Terms:
- Normal: The line perpendicular to the boundary between the two media.
- Angle of Incidence (i): Angle between incident ray and normal.
- Angle of Refraction (r_{refr}): Angle between refracted ray and normal.
Note on Notation: In this section, r (or r_{refr}) refers to the Angle of Refraction. Do not confuse it with the Angle of Reflection (r_{refl}) used in the previous section.
Rules of Refraction:
- Air to Glass/Water (Less dense to More dense): Light slows down and bends towards the normal (i > r_{refr}).
- Glass/Water to Air (More dense to Less dense): Light speeds up and bends away from the normal (i < r_{refr}).
Aim: To investigate the relationship between angle of incidence and angle of refraction.
Apparatus: Ray box, rectangular glass block, protractor, paper, pencil.
Method:
- Place the glass block on paper and trace its outline.
- Draw a normal line perpendicular to one side of the block.
- Shine a ray of light at an angle (e.g., 30°) along the normal. Mark the incident ray with two dots.
- Observe the emergent ray on the other side. Place two pins (P3, P4) so they align with the images of the first two pins (P1, P2).
- Remove the block and draw a straight line through P3 and P4 to complete the refracted and emergent rays.
- Measure the angle of refraction (r_{refr}) inside the block.
- Repeat for different angles of incidence.
- Light travels from a denser medium to a less dense medium.
- The angle of incidence is greater than the critical angle (i > c).
When TIR occurs, no light is refracted. All light is reflected back into the denser medium, obeying the law of reflection (i = r_{refl}).
Everyday Examples:
- Prisms in binoculars: Use TIR to reflect light 90° or 180°, providing brighter images than mirrors.
- Optical Fibres: Light travels down the fibre by undergoing continuous TIR along the core-cladding boundary.
n = \frac{\sin i}{\sin r_{refr}}
Where i is the angle in air/vacuum and r_{refr} is the angle in the medium.
Critical Angle Formula:
n = \frac{1}{\sin c}
Derived from Snell's Law by setting r_{refr} = 90° (so \sin 90° = 1).
n = \frac{c}{v}
Since c > v, n is always greater than 1.
n = \frac{\sin 30°}{\sin 19°} = \frac{0.500}{0.326} \approx 1.53
Question 2: If the refractive index of a material is 1.5, calculate its critical angle.
n = \frac{1}{\sin c} \Rightarrow 1.5 = \frac{1}{\sin c}
\sin c = \frac{1}{1.5} = 0.667
c = \sin^{-1}(0.667) \approx 41.8°
Correction: TIR only occurs when light travels from a denser medium (slower speed) to a less dense medium (faster speed). If light goes air-to-glass, it always refracts away from the normal; it never reflects internally.
Why examiners accept this: You must link the physical phenomenon (TIR) to the function (signal transmission).
Correct phrasing: "Light signals undergo total internal reflection at the boundary between the core and cladding because the angle of incidence is greater than the critical angle. This allows light to travel long distances with minimal loss of energy (or signal attenuation)."
Example: "Explain why optical fibres are better than copper wires." Answer: "Optical fibres use TIR, so there is no electrical resistance and less signal degradation over distance."
- Light must travel from a denser medium to a less dense medium.
- The angle of incidence must be greater than the critical angle.
To draw a ray diagram, use two of the following three principal rays:
- Parallel Ray: A ray parallel to the principal axis refracts through the principal focus (F) on the other side.
- Central Ray: A ray passing through the center of the lens continues undeviated (in a straight line).
- Focal Ray: A ray passing through the principal focus (F) before hitting the lens refracts parallel to the principal axis.
Real Image Formation:
- Occurs when the object is outside the focal point (u > f).
- The rays actually converge at a point.
- The image is inverted and can be projected on a screen.
Formation: Occurs when the object is inside the focal point (u < f). This is how a magnifying glass works.
Construction Steps:
- Draw the parallel ray from the top of the object: it refracts through F on the far side.
- Draw the central ray from the top of the object: it goes straight through the center.
- The two refracted rays are now diverging (moving apart). They will never meet on the right side.
- Extend the refracted parallel ray backwards (using a dashed line) behind the lens.
- Where this dashed line meets the central ray is the top of the virtual image.
For a converging lens used as a magnifier:
- Upright (same orientation as object)
- Enlarged (magnified)
- Virtual (formed on the same side as the object)
Answer: The image is real, inverted, and diminished (smaller than the object).
Error: Thinking short-sightedness (myopia) is corrected with a converging lens.
Correction:
- Short-sightedness: Image forms in front of the retina. Needs a diverging lens to spread light out before it enters the eye.
- Long-sightedness: Image forms behind the retina. Needs a converging lens to bend light inwards earlier.
Why examiners accept this: You must explain the effect of the lens on the light path relative to the retina.
Correct phrasing for Long-sightedness: "A converging lens is used. It converges the incoming light rays so that they focus on the retina instead of behind it."
Example: "Explain why a long-sighted person needs a convex lens." Answer: "The eye's lens is too weak, so images form behind the retina. A convex (converging) lens adds convergence, moving the focal point forward onto the retina."
- Virtual
- Upright (or Enlarged)
Why it happens: Different colours (frequencies) of light travel at slightly different speeds in glass, so they refract by different amounts. Violet bends the most; Red bends the least.
- Red
- Orange
- Yellow
- Green
- Blue
- Indigo
- Violet
Mnemonic: Red Orange Yellow Green Blue Indigo Violet (ROYGBIV).